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- # Copyright (c) <2015-Present> Tzutalin
- # Copyright (C) 2013 MIT, Computer Science and Artificial Intelligence Laboratory. Bryan Russell, Antonio Torralba,
- # William T. Freeman. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
- # associated documentation files (the "Software"), to deal in the Software without restriction, including without
- # limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the
- # Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
- # The above copyright notice and this permission notice shall be included in all copies or substantial portions of
- # the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
- # NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
- # SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
- # CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- # THE SOFTWARE.
- # !/usr/bin/python
- # -*- coding: utf-8 -*-
- import math
- import sys
- from PyQt5.QtCore import QPointF
- from PyQt5.QtGui import QColor, QPen, QPainterPath, QFont
- from libs.utils import distance
- DEFAULT_LINE_COLOR = QColor(0, 255, 0, 128)
- DEFAULT_FILL_COLOR = QColor(255, 0, 0, 128)
- DEFAULT_SELECT_LINE_COLOR = QColor(255, 255, 255)
- DEFAULT_SELECT_FILL_COLOR = QColor(0, 128, 255, 155)
- DEFAULT_VERTEX_FILL_COLOR = QColor(0, 255, 0, 255)
- DEFAULT_HVERTEX_FILL_COLOR = QColor(255, 0, 0)
- DEFAULT_LOCK_COLOR = QColor(255, 0, 255)
- MIN_Y_LABEL = 10
- class Shape(object):
- P_SQUARE, P_ROUND = range(2)
- MOVE_VERTEX, NEAR_VERTEX = range(2)
- # The following class variables influence the drawing
- # of _all_ shape objects.
- line_color = DEFAULT_LINE_COLOR
- fill_color = DEFAULT_FILL_COLOR
- select_line_color = DEFAULT_SELECT_LINE_COLOR
- select_fill_color = DEFAULT_SELECT_FILL_COLOR
- vertex_fill_color = DEFAULT_VERTEX_FILL_COLOR
- hvertex_fill_color = DEFAULT_HVERTEX_FILL_COLOR
- point_type = P_ROUND
- point_size = 8
- scale = 1.0
- def __init__(self, label=None, line_color=None, difficult=False, key_cls="None", paintLabel=False, paintIdx=False):
- self.label = label
- self.idx = None # bbox order, only for table annotation
- self.points = []
- self.fill = False
- self.selected = False
- self.difficult = difficult
- self.key_cls = key_cls
- self.paintLabel = paintLabel
- self.paintIdx = paintIdx
- self.locked = False
- self.direction = 0
- self.center = None
- self.epsilon = 5 # same as canvas
- self._highlightIndex = None
- self._highlightMode = self.NEAR_VERTEX
- self._highlightSettings = {
- self.NEAR_VERTEX: (4, self.P_ROUND),
- self.MOVE_VERTEX: (1.5, self.P_SQUARE),
- }
- self.fontsize = 8
- self._closed = False
- if line_color is not None:
- # Override the class line_color attribute
- # with an object attribute. Currently this
- # is used for drawing the pending line a different color.
- self.line_color = line_color
- def rotate(self, theta):
- for i, p in enumerate(self.points):
- self.points[i] = self.rotatePoint(p, theta)
- self.direction -= theta
- self.direction = self.direction % (2 * math.pi)
- def rotatePoint(self, p, theta):
- order = p - self.center
- cosTheta = math.cos(theta)
- sinTheta = math.sin(theta)
- pResx = cosTheta * order.x() + sinTheta * order.y()
- pResy = - sinTheta * order.x() + cosTheta * order.y()
- pRes = QPointF(self.center.x() + pResx, self.center.y() + pResy)
- return pRes
- def close(self):
- self.center = QPointF((self.points[0].x() + self.points[2].x()) / 2,
- (self.points[0].y() + self.points[2].y()) / 2)
- self._closed = True
- def reachMaxPoints(self):
- if len(self.points) >= 4:
- return True
- return False
- def addPoint(self, point):
- if self.reachMaxPoints() and self.closeEnough(self.points[0], point):
- self.close()
- else:
- self.points.append(point)
- def closeEnough(self, p1, p2):
- return distance(p1 - p2) < self.epsilon
- def popPoint(self):
- if self.points:
- return self.points.pop()
- return None
- def isClosed(self):
- return self._closed
- def setOpen(self):
- self._closed = False
- def paint(self, painter):
- if self.points:
- color = self.select_line_color if self.selected else self.line_color
- pen = QPen(color)
- # Try using integer sizes for smoother drawing(?)
- # pen.setWidth(max(1, int(round(2.0 / self.scale))))
- painter.setPen(pen)
- line_path = QPainterPath()
- vrtx_path = QPainterPath()
- line_path.moveTo(self.points[0])
- # Uncommenting the following line will draw 2 paths
- # for the 1st vertex, and make it non-filled, which
- # may be desirable.
- # self.drawVertex(vrtx_path, 0)
- for i, p in enumerate(self.points):
- line_path.lineTo(p)
- self.drawVertex(vrtx_path, i)
- if self.isClosed():
- line_path.lineTo(self.points[0])
- painter.drawPath(line_path)
- painter.drawPath(vrtx_path)
- painter.fillPath(vrtx_path, self.vertex_fill_color)
- # Draw text at the top-left
- if self.paintLabel:
- min_x = sys.maxsize
- min_y = sys.maxsize
- for point in self.points:
- min_x = min(min_x, point.x())
- min_y = min(min_y, point.y())
- if min_x != sys.maxsize and min_y != sys.maxsize:
- font = QFont()
- font.setPointSize(self.fontsize)
- font.setBold(True)
- painter.setFont(font)
- if self.label is None:
- self.label = ""
- if min_y < MIN_Y_LABEL:
- min_y += MIN_Y_LABEL
- painter.drawText(min_x, min_y, self.label)
- # Draw number at the top-right
- if self.paintIdx:
- min_x = sys.maxsize
- min_y = sys.maxsize
- for point in self.points:
- min_x = min(min_x, point.x())
- min_y = min(min_y, point.y())
- if min_x != sys.maxsize and min_y != sys.maxsize:
- font = QFont()
- font.setPointSize(self.fontsize)
- font.setBold(True)
- painter.setFont(font)
- text = ''
- if self.idx != None:
- text = str(self.idx)
- if min_y < MIN_Y_LABEL:
- min_y += MIN_Y_LABEL
- painter.drawText(min_x, min_y, text)
- if self.fill:
- color = self.select_fill_color if self.selected else self.fill_color
- painter.fillPath(line_path, color)
- def drawVertex(self, path, i):
- d = self.point_size / self.scale
- shape = self.point_type
- point = self.points[i]
- if i == self._highlightIndex:
- size, shape = self._highlightSettings[self._highlightMode]
- d *= size
- if self._highlightIndex is not None:
- self.vertex_fill_color = self.hvertex_fill_color
- else:
- self.vertex_fill_color = Shape.vertex_fill_color
- if shape == self.P_SQUARE:
- path.addRect(point.x() - d / 2, point.y() - d / 2, d, d)
- elif shape == self.P_ROUND:
- path.addEllipse(point, d / 2.0, d / 2.0)
- else:
- assert False, "unsupported vertex shape"
- def nearestVertex(self, point, epsilon):
- for i, p in enumerate(self.points):
- if distance(p - point) <= epsilon:
- return i
- return None
- def containsPoint(self, point):
- return self.makePath().contains(point)
- def makePath(self):
- path = QPainterPath(self.points[0])
- for p in self.points[1:]:
- path.lineTo(p)
- return path
- def boundingRect(self):
- return self.makePath().boundingRect()
- def moveBy(self, offset):
- self.points = [p + offset for p in self.points]
- def moveVertexBy(self, i, offset):
- self.points[i] = self.points[i] + offset
- def highlightVertex(self, i, action):
- self._highlightIndex = i
- self._highlightMode = action
- def highlightClear(self):
- self._highlightIndex = None
- def copy(self):
- shape = Shape("%s" % self.label)
- shape.points = [p for p in self.points]
- shape.center = self.center
- shape.direction = self.direction
- shape.fill = self.fill
- shape.selected = self.selected
- shape._closed = self._closed
- if self.line_color != Shape.line_color:
- shape.line_color = self.line_color
- if self.fill_color != Shape.fill_color:
- shape.fill_color = self.fill_color
- shape.difficult = self.difficult
- shape.key_cls = self.key_cls
- return shape
- def __len__(self):
- return len(self.points)
- def __getitem__(self, key):
- return self.points[key]
- def __setitem__(self, key, value):
- self.points[key] = value
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